the second law: a syntax for childhood

hey mark, want to play a game?

a context opens.  push a frame on the stack:

the orbitofrontal context indicates: all possible outcomes initially weighted with equal expected value.

the present configuration indicates: the grass is warmed by the sun in the cool november air.

the orbitofrontal context indicates: the present configuration is weighted with “it feels good to be alive”

Wernicke’s region indicates: a “game” refers to a transition function which filters likely future configurations, often in a multi-agent context.

the hippocampus indicates: “a game” could include: “Tag”, “Hide and Seek”, “Monster is a Chicken”, “Blanket Blob”, “Octopus in the Hall”, “Underwear Spaceman”, “Throw an Object”, “Try to Catch an Object”, “Fail to Catch the Object and Be Subjected To Laughter”, “Succeed in Catching the Object and Enter Hero Context” – or any linear combination of these.

the orbitofrontal context indicates:  “Hero” context contains optimal future outcome density. “i” must be the hero.

Wernicke’s region indicates: “i” must be the hero, but at what cost?

the present configuration indicates: the grass grows colder when the heat source is occluded by sufficiently dense water vapor.

the orbitofrontal context indicates: additional details are required to perform optimal trajectory selection.

the orbitofrontal context calculates.

a few milliseconds pass. the clouds grow thicker. it gets colder.

the orbitofrontal context indicates: game transition filters could include: “laughter”, “shouting”,”fighting”, “smiling”, “crying”, “learning” – or any linear combination of these.

the present configuration indicates: you are alone.

the orbitofrontal context indicates the optimal outcome.

Broca’s area is too excited to say anything.

the context concludes. pop the frame from the stack.

(begins running)

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